Renpy Following Eyes
Following eyes » Devlog
This is a script for a pair of eyes that move to follow the mouse cursor around the GUI screen.
It is an unbuilt renpy project. Uncompress it, put it in your projects folder, and use the Renpy launcher to see what it can do.
The main Python scrips and the renpy screen code are in the eye rotate.rpy file. This and the image files are all you need to make this work for your project.
You can use any eye image as long as the "pupil" is pointed up at zero degrees. Please reference the image included in the project.
The eyes rotate together, so they will not go cross-eye if the mouse is in the center of them.
Files
The Eyes.rar 1.2 MB
Aug 09, 2024
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Following eyes
Ren'Py script for a pair of eyes that follow the mouse around on the screen
Status | Released |
Category | Assets |
Author | BadMustard |
More posts
- added an example screenAug 13, 2024
- Independent eyes updateAug 10, 2024
Comments
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This is really important to me because my game is incredibly fun and fucked up at points.
Are they always up, or do I prompt them in and out?
Also, I'm just saying a version that could go cross-eyed wouldn't be discouraged by me if they were following my pointer everywhere all of the time. I also understand that this is a weirdly specific thing.
I have a lot of other projects I'm working on, I don't know when I'll get back to this one.
grab the new file The Eyes independent where the eyes move independently of each other and can be crossed !!
it's just a renpy screen that you can show and hide in your script check the script.rpy and eye rotate.rpy files